type: CreationInfo
spec version: 3.0.1
created by: https://anchore.com/syft/dir/repo/openeuler/openEuler-24.03-LTS-SP4/EPOL/main/x86_64-f564cbdc-f776-4454-88c1-914c6d644e96-specv3/SPDXRef-gnrtd2
created using: https://anchore.com/syft/dir/repo/openeuler/openEuler-24.03-LTS-SP4/EPOL/main/x86_64-f564cbdc-f776-4454-88c1-914c6d644e96-specv3/additionalToolSPDXRef-gnrtd3
created: 2026-07-04T06:18:35Z

type: CreationInfo
spec version: 3.0.1
created by: https://anchore.com/syft/dir/repo/openeuler/openEuler-24.03-LTS-SP4/EPOL/main/x86_64-f564cbdc-f776-4454-88c1-914c6d644e96-specv3/SPDXRef-gnrtd0
created using: https://anchore.com/syft/dir/repo/openeuler/openEuler-24.03-LTS-SP4/EPOL/main/x86_64-f564cbdc-f776-4454-88c1-914c6d644e96-specv3/additionalToolSPDXRef-gnrtd1
created: 2026-07-04T06:18:35Z

spdx id: https://anchore.com/syft/dir/repo/openeuler/openEuler-24.03-LTS-SP4/EPOL/main/x86_64-f564cbdc-f776-4454-88c1-914c6d644e96-specv3/SPDXRef-gnrtd26713
type: Relationship
relationship type: hasConcludedLicense
to: https://anchore.com/syft/dir/repo/openeuler/openEuler-24.03-LTS-SP4/EPOL/main/x86_64-f564cbdc-f776-4454-88c1-914c6d644e96-specv3/SPDXRef-gnrtd26714
from: https://anchore.com/syft/dir/repo/openeuler/openEuler-24.03-LTS-SP4/EPOL/main/x86_64-f564cbdc-f776-4454-88c1-914c6d644e96-specv3/SPDXRef-gnrtd26712
creation info: _:creationInfo_0

spdx id: https://anchore.com/syft/dir/repo/openeuler/openEuler-24.03-LTS-SP4/EPOL/main/x86_64-f564cbdc-f776-4454-88c1-914c6d644e96-specv3/SPDXRef-gnrtd26716
type: Relationship
relationship type: hasDeclaredLicense
to: https://anchore.com/syft/dir/repo/openeuler/openEuler-24.03-LTS-SP4/EPOL/main/x86_64-f564cbdc-f776-4454-88c1-914c6d644e96-specv3/SPDXRef-gnrtd26717
from: https://anchore.com/syft/dir/repo/openeuler/openEuler-24.03-LTS-SP4/EPOL/main/x86_64-f564cbdc-f776-4454-88c1-914c6d644e96-specv3/SPDXRef-gnrtd26712
creation info: _:creationInfo_0

spdx id: https://anchore.com/syft/dir/repo/openeuler/openEuler-24.03-LTS-SP4/EPOL/main/x86_64-f564cbdc-f776-4454-88c1-914c6d644e96-specv3/SPDXRef-gnrtd26714
type: simplelicensing_LicenseExpression
simplelicensing license expression: (MIT OR Unlicense)
creation info: _:creationInfo_0

spdx id: https://anchore.com/syft/dir/repo/openeuler/openEuler-24.03-LTS-SP4/EPOL/main/x86_64-f564cbdc-f776-4454-88c1-914c6d644e96-specv3/SPDXRef-gnrtd26717
type: simplelicensing_LicenseExpression
simplelicensing license expression: (MIT OR Unlicense)
creation info: _:creationInfo_0

spdx id: https://anchore.com/syft/dir/repo/openeuler/openEuler-24.03-LTS-SP4/EPOL/main/x86_64-f564cbdc-f776-4454-88c1-914c6d644e96-specv3/SPDXRef-gnrtd26715
type: Organization
name: http://openeuler.org
creation info: _:creationInfo_0

spdx id: https://anchore.com/syft/dir/repo/openeuler/openEuler-24.03-LTS-SP4/EPOL/main/x86_64-f564cbdc-f776-4454-88c1-914c6d644e96-specv3/SPDXRef-gnrtd26712
type: software_Package
supplied by: https://anchore.com/syft/dir/repo/openeuler/openEuler-24.03-LTS-SP4/EPOL/main/x86_64-f564cbdc-f776-4454-88c1-914c6d644e96-specv3/SPDXRef-gnrtd26715
software download location: NOASSERTION
summary: Helps render large-scale “voxel” worlds for games
software home page: https://github.com/nothings/stb
description: This library helps render large-scale “voxel” worlds for games, in this case, one with blocks that can have textures and that can also be a few shapes other than cubes. Video introduction: http://www.youtube.com/watch?v=2vnTtiLrV1w Minecraft-viewer sample app (not very simple though): http://github.com/nothings/stb/tree/master/tests/caveview It works by creating triangle meshes. The library includes - converter from dense 3D arrays of block info to vertex mesh - vertex & fragment shaders for the vertex mesh - assistance in setting up shader state For portability, none of the library code actually accesses the 3D graphics API. (At the moment, it’s not actually portable since the shaders are GLSL only, but patches are welcome.) You have to do all the caching and tracking of vertex buffers yourself. However, you could also try making a game with a small enough world that it’s fully loaded rather than streaming. Currently the preferred vertex format is 20 bytes per quad. There are designs to allow much more compact formats with a slight reduction in shader features, but no roadmap for actually implementing them.
name: stb_voxel_render-devel
software source info: acquired package info from repodata DB: repodata/1878cc60a19e65efc93d1a539275c5a6799b0acbd7796ee105712c44cae47ab4-primary.sqlite.bz2
creation info: _:creationInfo_0

spdx id: https://anchore.com/syft/dir/repo/openeuler/openEuler-24.03-LTS-SP4/EPOL/main/x86_64-f564cbdc-f776-4454-88c1-914c6d644e96-specv3/additionalToolSPDXRef-gnrtd3
type: Tool
name: syft-[not provided]
creation info: _:creationInfo_1

spdx id: https://anchore.com/syft/dir/repo/openeuler/openEuler-24.03-LTS-SP4/EPOL/main/x86_64-f564cbdc-f776-4454-88c1-914c6d644e96-specv3/additionalToolSPDXRef-gnrtd1
type: Tool
name: syft-[not provided]
creation info: _:creationInfo_0